Technical Artist (Environment)

  • Saguenay
  • Ubisoft
Job DescriptionAs a Technical Artist (Environment) you are responsible for many technical aspects related to the overall graphics of the environments (level art, modeling, textures, integration, etc.) In addition to in-depth artistic knowledge, he/she must also possess very strong technical skills.Working in collaboration with other members of a multidisciplinary team, the technical environment artist is responsible for many of the complex technical aspects related to the graphic elements that make up the levels. Acting as a reference within his/her team, he/she helps, trains and advises peers, while developing production pipelines and best practices.What you'll doMaster the graphic aspects of the engine used to create levels, and become a reference in the field;Help and support the artistic and technical departments in their development choices, both in terms of quality and performance;Use and implement the best tools and work methods to improve productivity and respect for constraints;Provide training sessions so that all members of the graphics team are able to use production tools and methods properly;Develop, integrate, validate and optimize graphic data in the engine;Participate in reviews;Solve complex graphic problems according to their priority, and support other artists in finding solutions to their issues;Perform all other related tasks.QualificationsWhat you bring to the teamDegree in game-oriented modeling or other equivalent training;Experience as a modeler, level artist, special effects artist, lighting artist or character modeler in video games;Excellent technical skills;Good organizational skills;Strong artistic sense and attention to detail;Creative and efficient;Team player;Autonomous and proactive.What to send our wayYour CV highlighting your education, experience, skills and, if applicable, your delivered games.