Animateur.rice de Jeux Sénior.re - Senior Gameplay Animator - IRON MAN

  • Montreal
  • Electronic Arts
Responsibilities: Be the primary driver for Player Locomotion Animation on the project, both for Ground and Flight. You will work closely with 3Cs Designers and Programmers to ensure we will deliver on our quality targets. Author high-quality keyframe animations that will set the standard for the team, with a heavy focus on action and body mechanics in an exaggerated, comics-inspired style based on a realistic foundation. Leverage motion capture data where possible, and enhance it to match the visual aesthetics of the project. Build out mocap shot lists and assist Animation leadership in preparation for mocap shoots. Design and implement systems in-engine to balance animation quality targets and gameplay responsiveness, and see it go all the way through by resolving any technical or aesthetic issues that may arise. Provide feedback and inspiration to other animators on the team and promote the animation direction and philosophy across all disciplines. Work with technical animators to establish our character rig needs, and push our tools and workflows to the next level, both in 3D animation authoring software and in-engine. Promote communication and collaboration with peers across varying disciplines. Create and/or support documentation of best practices and knowledge often Qualifications: 7+ years animation experience Credits on at least two AAA titles where you played a significant role in the creation of player locomotion systems. Proficient in all relevant software such as Maya and Motionbuilder. Experience working and iterating on gameplay systems in-engine. Strong problem solving skills, both technical and cross-discipline A demo reel that showcases examples of high-quality keyframe animation and motion capture, high-action and body mechanics. Experience directing mocap talent a plus. Unreal Engine experience is a plus. Motion Matching experience also a plus. About Electronic Arts Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe. We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.