Technical Artist - Characters - skate.(Hybrid/Remote)

  • Vancouver
  • Electronic Arts
Responsibilities: As a character focused Technical Artist at Full Circle, you will be joining a team of character specialists to bring to life the joy of skateboarding. You will be working with others from all the major character disciplines within Full Circle to build the workflows and pipelines required to author content in the Frostbite engine. The Technical Artist role will focus on content creation support from digital content creation platforms (DCC) all the way through into game. You should expect to work with artists and animators to build tools, scripts, and processes which facilitate the creation and management of character content. You will build robust tools that can be used internally by our team but also externally by outsourcing studios. Tools must exhibit proper code architecture sufficient for long term usage across multiple development cycles. You will use your skill to collaborate with artists to create and manage large libraries of in game customizable content. You will refine our asset management tool system to support content creation in a manner that is reliable, predictable, and efficient. You will use your game engine experience to ensure content created by the art team is used correctly in game while monitoring the overall health status of the assets against build stability. You will rely upon your soft skills to support artists, resolve issues, and aid in the daily operation of content production pipelines. Qualifications: Experience: You should have at least 3 years of experience or have experience shipping at least one title from preproduction through post launch support, and you directly supported character development. Coding skills: You should have mastery of general Python coding development and be able to demonstrate experience using it within Maya. Knowledge and ability with C# is a major plus. DCC experience: You must show ability and experience in Maya, Photoshop, Perforce (Helix), and at least one major IDE. Experience and ability with Houdini or Adobe Painter is a major plus. Other considerations: Your experience with licensed content, wardrobe production, cloth simulation, deformers, LOD generation, or procedural workflows will be highly desired. Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs. BASE SALARY RANGES • California (depending on location e.g. Los Angeles vs. Sacramento): º $122,300 - $170,600 USD Annually • New York (depending on location e.g. Manhattan vs. Buffalo): º $104,000 - $170,600 USD Annually • Jersey City, NJ : º $137,300 - $170,6000 USD Annually • Colorado (depending on location e.g. Denver vs. Colorado Springs): º $111,800 - $151,800 USD Annually • Washington (depending on location e.g. Seattle vs. Spokane): º $104,000 - $174,700 USD Annually • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $96,400 - $133,900 CAN Annually Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe. We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.